Browsing W&L Dept. of Computer Science by Title
Now showing items 8-10 of 10
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Procedural Generation of Metroidvania Style Levels (thesis)
Video game maps can become dull with repeated play-throughs and handcrafting a variety of maps can be a tedious and time consuming process. This is especially true for games of the Metroidvania genre, games which focus on ... -
Robot Socrates: Contradiction Identification with Minimum Questioning (thesis)
I develop a concept of computer-assisted Socratic dialogue, aimed to enable productive and efficient argumentation. The goal is a framework for argumentation that is as rigorous as a formal debate, yet as convenient as an ... -
Steinhaus Graph Connectivity: Initial Data and Analysis (thesis)
The goal of this thesis is to obtain and analyze data on the connectivity of Steinhaus graphs.